
Now to the actual gameplay, and the first impressions are a little strange. Some of the symbols make the token weaker, some stronger, and it adds a whole new layer of strategy, as now the tokens that you place can be beaten by a lower value token if the symbols align. However, there are a couple of caveats to that, and the tokens have a ring of symbols around them that can be rotated before you place the card. These tokens have numbers on, and as you’d expect, the higher the number, the better the token. It takes place on a board with hexagonal spaces, and as you fight monsters and open chests, you will receive J-Ster tokens that allow you to play. Astria Ascending has its own version calle J-Ster (pronounced Jester) and it follows a similar pattern to Triple Triad, but with some tweaks. Think Triple Triad from FFVIII, which to this day is still the greatest mini game I’ve ever played. Of course, the greatest games in this genre have a little side hustle that you can invest time into if you wish. The music is another high point, with the composer from Final Fantasy XII on board, ensuring the tunes throughout Astria Ascending are of very high quality. The whole experience of playing the game is lifted by the obvious care and attention that has been put into these areas, and while the writing is pretty good, there are a few occasions where the game strays into JRPG cliche territory. As the game opens, the 333rd company of Demi-Gods are three months from the end of their lives, and they have one final task to achieve: to vanquish the Fruitless! They are given a lot of power, but in exchange they have their life expectancy cut to just three years. The Demi-Gods are drawn from every race, and they come together to protect the world. What Orcanon needs is a group of heroes, and luckily they have one in the shape of the Demi-Gods. Now, as you’d expect in a game of this type, there is a rebellious faction who don’t want to eat the Harmelons (amusingly called the Fruitless – one of the less threatening group names I’ve come across) and as they refuse to go along, Dissonance builds up and starts to affect the world. The various tribes of Orcanon live in Harmony (yes, with a capital H) and in order to maintain the Harmony, the tribe members are required to eat a fruit called Harmelons.
#ASTRIA ASCENDING ARIES TEMPLE FULL#
These are a varied bunch, ranging from the hulking Arktan who look very threatening just standing still, via the bird-like Awisi to the diminutive and fish-like Peyska, who live underwater and need a bubble full of water on their heads to survive on land. The world of Orcanon, where the game is set, has seven main races that inhabit it. A good JRPG lives or dies by the strength of the narrative, and luckily here Astria Ascending is alive and kicking.
